Monday, June 18, 2012

"Commander, this is CAPCOM, you are cleared for take off."


Space Camp – Day#3



We started out today with a Team Unity photo underneath the Space Shuttle Endeavor.  Dang!  We are a great looking bunch of Space Cadets!




Next, we went to the simulation area to learn more about our Orion Mission.  We were shown around the SOCR (Shackleton Operations Control Room), Capsule, Lunar Lander, and the base on the Moon, named Rising Star. 









We then broke down into our jobs and learned about the simulation computer software and communications hardware.  After practicing our parts, I felt more confident about my position as CAPCOM.



The actual running of the Orion Mission Simulation took about 2 hours + 30 minutes of debriefing.  Most everything ran smoothly – except the time when we jettisoned the lunar lander before the crew had successfully made it back into the orbiter.  Oops!  Don’t worry though, we went back to retrieve them.  No lives were lost on our mission.




I was very nervous at the beginning of the mission, because I had to listen to so many people at the same time, solve anomalies, gain consensus from the other SOCR members, and relay information to the Orbiter Commander and Pilot.  I was told by the CAPCOM on the first mission that it was a very difficult job.



It really was challenging, but SOCR worked out a method to help each other follow the mission time clock, solve problems, and get people to and from the Moon safely. 



It was fun saying things like, “Commander, this is CAPCOM, we are ready for docking with the lander in T – 5 seconds.  5, 4, 3, 2, 1, mark.  Please confirm when you have a hard dock with the lander.”  I even got to call out the count down for take off and announce at the end of the mission that we had a successful splashdown.  “Welcome home to the members of the Orion Mission.”



                             Pilot Whitney                                                             Commander Gillian



Other activities today included the X-Prize Lunar Rover and Lander.  We had to analyze hydrogen ion, solar radiation, temperature, and time facing the Earth data to determine the best of seven places to locate a permanent base on the moon.  After we came to a consensus, we then had to build a lunar rover and a lander.  Our astronaut was a raw egg.  It had to fit within the rover and the rover had to fit within the lander.  We had a budget and time constraints.  Each team had to drop their lander from 25 feet.  We received points for 1) being closest to the target, 2) not “killing” our astronaut, and 3) how far our rover went after rolling down a ramp.  It was a lot of fun!


The Drop



The Landing



The Roll Out of the Rover




Before dinner, we did astronaut simulators.  These included a MMU (Manned Maneuvering Unit) trainer, 1/6 gravity Moon simulator, and a gyroscopic trainer.  I am proud to say that I did try all three.  The gravity simulator was a lot of fun ~ the gyroscopic trainer was a bit intense!  Click here for pictures and video of the multi-axis trainer used at Space Camp: http://wn.com/multi-axis_trainer/








We finished our day learning about the air and water filtration systems on the ISS (International Space Station).  As a related activity, we were then given a quantity of very dirty water and asked to design and build a filtration system.  Again, we had a budget and time constraints.  Points were awarded for 1) pH closest to 7.0, 2) hydrogen ion conductivity, and 3) amount of final water to be collected after going through the filter system.  Additional points were awarded to groups that drank the water at the end of the procedure.  What a challenge!  I wish we could do it again after hearing all of the team’s presentations.  (Yes, my team was crazy enough to drink some of the water after the procedure.)  :o)







Oh, I almost forgot . . . we had some alien visitors show up in the Rising Star Moon Base during our mission!  What a fun time.




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